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The Best Opening Moves in Backgammon

There are only 15 possible opening rolls in backgammon, because nobody can open with a double (the starting roll uses one die from each player, and a tie means rolling again). Expert players and computer rollouts agree on good moves for all of them, so learning this table is one of the quickest ways to play better.

Moves are written from your own side. 8/5 6/5 means one checker from your 8-point to your 5-point and one from your 6-point to your 5-point.

The 15 opening rolls

RollGood moveThe idea
3-18/5 6/5Makes your 5-point, the best point on the board
4-28/4 6/4Makes your 4-point
6-113/7 8/7Makes your bar point, blocking the back checkers
5-38/3 6/3Makes your 3-point
6-524/13“Lover’s leap”: one back checker runs all the way to safety
6-424/18 13/9, or 8/2 6/2, or 24/14All close. The first is the most popular today
6-324/18 13/10Splits the back checkers and brings a builder down
6-224/18 13/11Same idea as 6-3
5-424/20 13/8, or 13/8 13/9Split, or bring two checkers down
5-213/8 13/11Brings two builders down safely
5-113/8 24/23One safe checker down, a small split at the back
4-324/20 13/10, or 13/9 13/10Split to your opponent’s 5-point, or bring two builders
4-124/23 13/9A builder for your 5 or 4-point, plus a small split
3-224/21 13/11, or 13/10 13/11Split, or two builders
2-113/11 6/5, or 24/23 13/11Slot your 5-point, or split. Both are fine

Replies with doubles

Doubles can only come from the second turn onward. When there’s nothing to hit and nothing special in the position, these are the usual plays:

RollUsual play
6-624/18(2) 13/7(2): both bar points
5-513/3(2): makes your 3-point
4-424/20(2) 13/9(2)
3-38/5(2) 6/3(2)
2-213/11(2) 6/4(2)
1-18/7(2) 6/5(2): bar point and 5-point

Three ideas behind the table

Make points when you can. With 3-1, 4-2, 6-1 and 5-3 you can make a point straight away, so you do.

Bring builders down. Checkers on your 13-point are far from where the action is. Moving them down to your 9, 10 or 11-point gives you more ways to make good points next turn.

Split the back checkers. Moving one back checker up (24/23, 24/21, 24/20 and so on) gives you more ways to make an advanced anchor and makes it harder for your opponent to build a blockade.

Try them out: every opening roll on this site is a chance to practise, and the Hint button will show you the computer’s choice.

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